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Twilight 2000 rpg
Twilight 2000 rpg












twilight 2000 rpg

Of the 3 game systems, I've only ever played extensively with Classic Traveller, although in the few months long T2k campaign, we at least managed to get to (or was it out of?) Poland! I prefer the Traveller rules to either of these other games' rules, and - albeit they are simpler, I feel that they cover a LOT of potential in the game that T2k, nor 2300 could. This system is incompatible with T2k AND Classic & Mega- Traveller systems. It provided some basic elements of science fiction as factual as it could within the constraints of a fact-heavy reliant RPG about the human condition (physically and mentally) in the early stages of interstellar exploration. Traveller 2300/2300AD rules were better, but abstractly so. It seemed quite rules heavy to me back then, and ridiculously so now. Given all that, I don't recall much about the rules, but overall, I thought it provided a method of over-measurement for what would be considered "real" human beings no fantasy or science fiction properties. Twilight 2000 rules: I don't have the books (I was a player in the mid-80's while in the USN), but I managed to make a few copies of the character creation worksheets, PC records, maps, and useful info pull-out sheets, like combat, equipment, vehicles, etc. The whole of human exploration fits on one 2ft x 2ft fold out map called "The Near Star Map", as iirc all of the stars on it are within 100 light years of Earth. The Traveller Universe is mapped in 2D, while 2300 universe is mapped in 3D, and the extent of human exploration is not nearly as extensive as it is in the Traveller Universe.

twilight 2000 rpg

While Traveller boasts several alien races to help or hinder the human (Terran) races, 2300 only has a few - (the Khafer, iirc) and are hostile to humans. The same precepts of a "Cold War" that allowed the T2k campaign events to unfold (and thus, create the setting for it) followed suit in 2300 Earth countries continued their quests for national conquest in the stars.Ĭould 2300 be considered an historical forerunner of Classic Traveller? Yes, if you want it to be so, but - the histories are similar, but are not the same, and are unrelated. Along the way, the designers introduced the beginnings of a space program and countries continued to explore and then colonize habitable planets. The aftermath of the in-house T2k campaign advanced the hypothetical time-line 300 years. Each game has its own rules system, although Twilight:2000 (T2k) is the forerunner of 2300, but their rules systems are completely different and incompatible. GDW produced Traveller, Twilight:2000, and Traveller 2300, or later known as 2300AD, but that is as close as the incompatible game systems get. I also read that the RPG called 2300 AD is somehow connected to Twilight 2000? What do you think about the rules and the setting of Twilight 2000? Is the game somehow related to the same universe as the Traveller Setting? Anyone played this classic WW3 based game?














Twilight 2000 rpg